![]() ![]() Players lock on to enemies and strafe around them, waiting for a chance to dodge close and strike while they’re vulnerable. Hellpoint’s combat is faithful to the the genre. Just as fellow soulslike The Surge used near-future tech and robots to enliven things, Hellpoint also makes use of its far-flung sci-fi premise to base a novel adventure on. Yes, all of the core elements are basically identical - the player wakes up in a ruined facility surrounded by clumsy, distracted zombies, then gradually fights their way through area after area until they’re squaring off with corporeal facets of elder gods. That’s not to say that Hellpoint doesn’t have its own identity or a few gameplay tweaks on the formula. Their work is so utterly faithful to the source material that even the menus look eerily familiar to those who’ve spent time in Lordran or Anor Londo. Hellpoint is (to its credit, I think?) unusually shameless in its attempt to crib from the best. ![]() The soulslike genre - 3D action games offering dense, layered locations, methodical, stamina-based combat and oblique storytelling - have taken off in the past decade, with dozens of developers attempting to cash in on the format that From Software first crafted with Demon’s Souls. ![]() I mention this because it’s likely the only point that can be used to claim that Hellpoint isn’t a bootleg Dark Souls game. I believe it’s safe to say that a 3D-printed humanoid template with a person’s mind downloaded into it is clearly not the same thing as a cursed zombie. WTF The mad god boss fight is something else. LOW Trying to complete the baffling campfire sub-quest. HIGH Leaping around in low gravity outside the station. ![]()
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